Paper
8 February 2012 Prediction of visually perceived location using reaching action and effect of reaching distance on it
Masahiro Suzuki, Keigo Takazawa, Kazutake Uehira, Hiroshi Unno
Author Affiliations +
Proceedings Volume 8289, The Engineering Reality of Virtual Reality 2012; 82890N (2012) https://doi.org/10.1117/12.911888
Event: IS&T/SPIE Electronic Imaging, 2012, Burlingame, California, United States
Abstract
We examined what effect the reaching distance had on the prediction of a visually perceived location using reaching action. A system presenting a virtual object must execute the process of interaction when a body is directly at the visually perceived location of the virtual object to enable direct interaction between an observer's body and the virtual object. Conventional techniques assume that the visually perceived location is the same as the location defined by binocular disparity. However, both locations are often different. We proposed a new technique in our previous studies to predict the visually perceived location using an observer's action. We also demonstrated prediction using an action where an observer reached out to a virtual object. This study was an examination into the range of applications of our proposed approach. An observer in an experiment reached out to a virtual object, and the reaching distance was the experimental variable. The results did not support the effect of the reaching distance on prediction. We demonstrated that our technique could be applied to a wide range of reaching distances.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Masahiro Suzuki, Keigo Takazawa, Kazutake Uehira, and Hiroshi Unno "Prediction of visually perceived location using reaching action and effect of reaching distance on it", Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 82890N (8 February 2012); https://doi.org/10.1117/12.911888
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Cited by 1 scholarly publication.
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KEYWORDS
Visualization

LCDs

3D displays

Camera shutters

Eye

Glasses

Head

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