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We examined what effect the reaching distance had on the prediction of a visually perceived location using reaching
action. A system presenting a virtual object must execute the process of interaction when a body is directly at the
visually perceived location of the virtual object to enable direct interaction between an observer's body and the virtual
object. Conventional techniques assume that the visually perceived location is the same as the location defined by
binocular disparity. However, both locations are often different. We proposed a new technique in our previous studies to
predict the visually perceived location using an observer's action. We also demonstrated prediction using an action where
an observer reached out to a virtual object. This study was an examination into the range of applications of our proposed
approach. An observer in an experiment reached out to a virtual object, and the reaching distance was the experimental
variable. The results did not support the effect of the reaching distance on prediction. We demonstrated that our
technique could be applied to a wide range of reaching distances.
Masahiro Suzuki,Keigo Takazawa,Kazutake Uehira, andHiroshi Unno
"Prediction of visually perceived location using reaching action and effect of reaching distance on it", Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 82890N (8 February 2012); https://doi.org/10.1117/12.911888
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Masahiro Suzuki, Keigo Takazawa, Kazutake Uehira, Hiroshi Unno, "Prediction of visually perceived location using reaching action and effect of reaching distance on it," Proc. SPIE 8289, The Engineering Reality of Virtual Reality 2012, 82890N (8 February 2012); https://doi.org/10.1117/12.911888