Paper
4 March 2013 An industrial approach to design compelling VR and AR experience
Simon Richir, Philippe Fuchs, Domitile Lourdeaux, Cédric Buche, Ronan Querrec
Author Affiliations +
Proceedings Volume 8649, The Engineering Reality of Virtual Reality 2013; 864907 (2013) https://doi.org/10.1117/12.2001968
Event: IS&T/SPIE Electronic Imaging, 2013, Burlingame, California, United States
Abstract
The convergence of technologies currently observed in the field of VR, AR, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring knowledge acquired from research to businesses, research laboratories are often at a loss because of a lack of knowledge of the design and integration processes in creating an industrial scale product. In fact, the innovation approaches that take a good idea from the laboratory to a successful industrial product are often little known to researchers. The objective of this paper is to present the results of the work of several research teams that have finalized a working method for researchers and manufacturers that allow them to design virtual or augmented reality systems and enable their users to enjoy “a compelling VR experience”. That approach, called “the I2I method”, present 11 phases from “Establishing technological and competitive intelligence and industrial property” to “Improvements” through the “Definition of the Behavioral Interface, Virtual Environment and Behavioral Software Assistance”. As a result of the experience gained by various research teams, this design approach benefits from contributions from current VR and AR research. Our objective is to validate and continuously move such multidisciplinary design team methods forward.
© (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Simon Richir, Philippe Fuchs, Domitile Lourdeaux, Cédric Buche, and Ronan Querrec "An industrial approach to design compelling VR and AR experience", Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 864907 (4 March 2013); https://doi.org/10.1117/12.2001968
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KEYWORDS
Virtual reality

Interfaces

Sensors

Computing systems

Prototyping

Bismuth

Visualization

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