Paper
21 June 2011 Geometric investigation of a gaming active device
Fabio Menna, Fabio Remondino, Roberto Battisti, Erica Nocerino
Author Affiliations +
Abstract
3D imaging systems are widely available and used for surveying, modeling and entertainment applications, but clear statements regarding their characteristics, performances and limitations are still missing. The VDI/VDE and the ASTME57 committees are trying to set some standards but the commercial market is not reacting properly. Since many new users are approaching these 3D recording methodologies, clear statements and information clarifying if a package or system satisfies certain requirements before investing are fundamental for those users who are not really familiar with these technologies. Recently small and portable consumer-grade active sensors came on the market, like TOF rangeimaging cameras or low-cost triangulation-based range sensor. A quite interesting active system was produced by PrimeSense and launched on the market thanks to the Microsoft Xbox project with the name of Kinect. The article reports the geometric investigation of the Kinect active sensors, considering its measurement performances, the accuracy of the retrieved range data and the possibility to use it for 3D modeling application.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Fabio Menna, Fabio Remondino, Roberto Battisti, and Erica Nocerino "Geometric investigation of a gaming active device", Proc. SPIE 8085, Videometrics, Range Imaging, and Applications XI, 80850G (21 June 2011); https://doi.org/10.1117/12.890070
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Cited by 59 scholarly publications.
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KEYWORDS
Cameras

Infrared cameras

3D modeling

Calibration

Speckle pattern

Distance measurement

Optical sensors

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