Paper
3 November 2008 A data quantity optimization algorithm in terrain visualization
Yabin Li, Jianhua Gong
Author Affiliations +
Proceedings Volume 7143, Geoinformatics 2008 and Joint Conference on GIS and Built Environment: Geo-Simulation and Virtual GIS Environments; 71433A (2008) https://doi.org/10.1117/12.812651
Event: Geoinformatics 2008 and Joint Conference on GIS and Built Environment: Geo-Simulation and Virtual GIS Environments, 2008, Guangzhou, China
Abstract
In order to ascertain appropriate data quantity in terrain visualization for some certain computers, the relationship model of FPS and data quantity has been put forward in this paper. Regarding the model, the time of a whole terrain visualization cycle is divided into two parts: data unrelated time and data related time. Based on the relationship model, a data optimization algorithm is developed, and the influences of timer error and data reading error are considered in terms of the algorithm. The algorithm is tested in a terrain visualization system developed with C++, FLTK and OpenGL. The results of experiment shows that the algorithm can evaluate and quantify computer's visualization performance, and calculate the precise triangle amount quickly, thus the rendering rate of terrain visualization system can be controlled accurately.
© (2008) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yabin Li and Jianhua Gong "A data quantity optimization algorithm in terrain visualization", Proc. SPIE 7143, Geoinformatics 2008 and Joint Conference on GIS and Built Environment: Geo-Simulation and Virtual GIS Environments, 71433A (3 November 2008); https://doi.org/10.1117/12.812651
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KEYWORDS
Data modeling

Visualization

Optimization (mathematics)

Computing systems

Algorithm development

Visual process modeling

3D image processing

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