Paper
17 October 2006 Research on gaze-based interaction to 3D display system
Yong-Moo Kwon, Kyeong-Won Jeon, Sung-Kyu Kim
Author Affiliations +
Proceedings Volume 6392, Three-Dimensional TV, Video, and Display V; 63920J (2006) https://doi.org/10.1117/12.685571
Event: Optics East 2006, 2006, Boston, Massachusetts, United States
Abstract
There have been reported several researches on gaze tracking techniques using monocular camera or stereo camera. The most popular used gaze estimation techniques are based on PCCR (Pupil Center & Cornea Reflection). These techniques are for gaze tracking for 2D screen or images. In this paper, we address the gaze-based 3D interaction to stereo image for 3D virtual space. To the best of our knowledge, our paper first addresses the 3D gaze interaction techniques to 3D display system. Our research goal is the estimation of both of gaze direction and gaze depth. Until now, the most researches are focused on only gaze direction for the application to 2D display system. It should be noted that both of gaze direction and gaze depth should be estimated for the gaze-based interaction in 3D virtual space. In this paper, we address the gaze-based 3D interaction techniques with glassless stereo display. The estimation of gaze direction and gaze depth from both eyes is a new important research topic for gaze-based 3D interaction. We present our approach for the estimation of gaze direction and gaze depth and show experimentation results.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yong-Moo Kwon, Kyeong-Won Jeon, and Sung-Kyu Kim "Research on gaze-based interaction to 3D display system", Proc. SPIE 6392, Three-Dimensional TV, Video, and Display V, 63920J (17 October 2006); https://doi.org/10.1117/12.685571
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KEYWORDS
3D displays

Eye

3D image processing

3D acquisition

Cameras

Imaging systems

Stereoscopic cameras

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