Paper
18 January 2006 Perspex machine: VI. A graphical user interface to the perspex machine
Christopher J. A. Kershaw, James A. D. W. Anderson
Author Affiliations +
Proceedings Volume 6066, Vision Geometry XIV; 60660S (2006) https://doi.org/10.1117/12.637554
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
The perspex machine is a continuous, super-Turing machine which, in previous work, was simulated programatically on a digital computer in the AI language Pop11. Here we present a C++ simulation of the perspex machine, along with a graphical user interface, that can be used to implement, edit, visualise, instrument, and run perspex programs interactively. The interface uses a number of different projections to make 4D perspex-space more accessible to the user. We also present a new proof of the Walnut Cake Theorem that has much weaker conditions than the previous proof and is, therefore, much more widely applicable. It predicts non-monotonicities in numerical algorithms with sub-quadratic convergence.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Christopher J. A. Kershaw and James A. D. W. Anderson "Perspex machine: VI. A graphical user interface to the perspex machine", Proc. SPIE 6066, Vision Geometry XIV, 60660S (18 January 2006); https://doi.org/10.1117/12.637554
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
Visualization

Human-machine interfaces

Neurons

Axons

Cameras

Computer simulations

Precision measurement

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