Paper
16 January 2006 Visualizing 3D vector fields with splatted streamlines
Erich Ess, Yinlong Sun
Author Affiliations +
Proceedings Volume 6060, Visualization and Data Analysis 2006; 60600Z (2006) https://doi.org/10.1117/12.643603
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
We present a novel technique called streamline splatting to visualize 3D vector fields interactively. This technique integrates streamline generation with the splatting method of volume rendering. The key idea is to create volumetric streamlines using geometric streamlines and a kernel footprint function. To optimize the rendering speed, we represent the volumetric streamlines in terms of a series of slices perpendicular to the principal viewing direction. Thus 3D volume rendering is achieved by blending all slice textures with support of graphics hardware. This approach allows the user to visualize 3D vector fields interactively such as by rotation and zooming on regular PCs. This new technique may lead to better understanding of complex structures in 3D vector fields.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Erich Ess and Yinlong Sun "Visualizing 3D vector fields with splatted streamlines", Proc. SPIE 6060, Visualization and Data Analysis 2006, 60600Z (16 January 2006); https://doi.org/10.1117/12.643603
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KEYWORDS
Visualization

Volume rendering

3D image processing

3D visualizations

Opacity

Particles

Image resolution

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