Paper
21 March 2005 Additive non-Gaussian noise attacks on the scalar Costa scheme (SCS)
Roman Tzschoppe, Robert Bauml, Robert Fischer, Johannes Huber, Andre Kaup
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Abstract
The additive attack public mutual information game is explicitly solved for one of the simplest quantization based watermarking schemes, the scalar Costa scheme (SCS). It is a zero-sum game played between the embedder and the attacker, and the payoff function is the mutual information. The solution of the game, a subgame perfect nash equilibrium, is found by backward induction. Therefore, the Blahut-Arimoto algorithm is employed for numerically optimizing the mutual information over noise distributions. Although the worst case distribution is in general strongly non-Gaussian, the capacity degradation compared to a suboptimal Gaussian noise attack is quite small. The loss, if the embedder optimizes SCS for a Gaussian attack but the worst case attack is employed, is negligible.
© (2005) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Roman Tzschoppe, Robert Bauml, Robert Fischer, Johannes Huber, and Andre Kaup "Additive non-Gaussian noise attacks on the scalar Costa scheme (SCS)", Proc. SPIE 5681, Security, Steganography, and Watermarking of Multimedia Contents VII, (21 March 2005); https://doi.org/10.1117/12.587492
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Cited by 9 scholarly publications.
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KEYWORDS
Digital watermarking

Quantization

Interference (communication)

Distortion

Modulation

Algorithm development

Liquid crystals

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