Paper
19 March 2004 Real-time generation of reality scene in flight simulator
Limin Zhang, Linlin Zhang
Author Affiliations +
Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561180
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
Reality scene is one of the most basic and important technologies in visual system of flight simulators. It includes real terrain, terrain object and physiognomy. Nowadays, it is usually constructed with digital elevation model (DEM) and remote sensing satellite data. In spite of the fast development of computer hardware, it is very difficult to generate large area reality scenes in real-time. Therefore, model simplification, multi-resolution rendering and level of detail (LOD) become the hotspot of recent research. Multi-resolution rendering is the development and extension of the LOD, model simplification is the key in generating a lower resolution model from a complex higher one. Based on the manufacturing practice of some flight simulators, this paper discusses ways of reality scenes' generating and simplification, and dynamic data partition and schedule based on viewpoint.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Limin Zhang and Linlin Zhang "Real-time generation of reality scene in flight simulator", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); https://doi.org/10.1117/12.561180
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KEYWORDS
Visualization

Computer simulations

3D modeling

Data modeling

Scene simulation

Visual system

Databases

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