Paper
5 April 2004 Virtual reality detailing based on uncertainty
Victor N. Tolstykh
Author Affiliations +
Abstract
Pixelation problem of textures in Virtual Reality can be resolved by using theory of J.A. Wheeler, affirming that our consciousness densely interacts with the objective world even in a very large scale. Despite of uncertainty with correctness of this hypothesis to the real world, this idea looks very attractive for computer based virtual worlds modeling as a method of local environment detailing just "when we are looking."
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Victor N. Tolstykh "Virtual reality detailing based on uncertainty", Proc. SPIE 5400, Seventh International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (5 April 2004); https://doi.org/10.1117/12.555534
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KEYWORDS
Virtual reality

Consciousness

Fractal analysis

Clouds

Mathematics

Optical spheres

Quantum mechanics

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