Paper
4 December 2000 Shape from texture using continuous wavelet transform
Hartmut Fuehr, Wen-Liang Hwang, Bruno Torresani
Author Affiliations +
Abstract
We give an algorithm for the estimation of the orientation of a planar surface with a homogeneous texture, viewed under perspective projection. We follow the two step procedure which is usually employed for this type of problem: First, a set of local distortion matrices is estimated - here we use wavelets -, then we determine the surface orientation which best fits the local distortions. In both parts the techniques we use are original.
© (2000) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hartmut Fuehr, Wen-Liang Hwang, and Bruno Torresani "Shape from texture using continuous wavelet transform", Proc. SPIE 4119, Wavelet Applications in Signal and Image Processing VIII, (4 December 2000); https://doi.org/10.1117/12.408668
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CITATIONS
Cited by 1 scholarly publication.
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KEYWORDS
Wavelets

Distortion

Continuous wavelet transforms

Image processing

Wavelet transforms

Matrices

Stochastic processes

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