Paper
22 March 1996 Very low bit rate video coding using object-based mesh design and tracking
Author Affiliations +
Proceedings Volume 2668, Digital Video Compression: Algorithms and Technologies 1996; (1996) https://doi.org/10.1117/12.235442
Event: Electronic Imaging: Science and Technology, 1996, San Jose, CA, United States
Abstract
This paper presents an object-based, object-scalable mesh design and tracking algorithm for very low bitrate video coding, which consists of three stages: object segmentation, object boundary coding, and 2D mesh design and tracking within each object. Here, we use pre- segmented test sequences; hence, object/motion segmentation is not treated. The boundary of each individual object is approximated by a polygon. Next, a node point selection algorithm followed by constrained Delauney triangulation is employed, where line segments representing the boundary of the object polygons from the constraints.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Yucel Altunbasak and A. Murat Tekalp "Very low bit rate video coding using object-based mesh design and tracking", Proc. SPIE 2668, Digital Video Compression: Algorithms and Technologies 1996, (22 March 1996); https://doi.org/10.1117/12.235442
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CITATIONS
Cited by 3 scholarly publications.
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KEYWORDS
Detection and tracking algorithms

3D modeling

Video coding

3D video compression

Video

Motion models

Image segmentation

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