Paper
19 January 1996 Distributed systems support for networked games
Author Affiliations +
Abstract
Network-based multi-user interaction systems such as network games typically include a database shared among the players that are physically distributed and interact with one another over the network. Currently network game developers have to implement the shared database and the inter-player communications from scratch. This paper presents the architecture of a distributed system, Artery, which is specifically designed to support network game applications by providing a high-level application program interface and by taking advantage of application semantics to optimize the network performance. Artery features such network bandwidth reduction techniques as dead reckoning and message aggregation, a novel virtual world database consistency maintenance scheme based on the dynamic group consistency model, and the support for distributed dynamic environment servers. The integration of Artery's features with existing IP multicasting mechanisms is also discussed.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Tzi-cker Chiueh "Distributed systems support for networked games", Proc. SPIE 2617, Multimedia: Full-Service Impact on Business, Education, and the Home, (19 January 1996); https://doi.org/10.1117/12.230409
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Arteries

Databases

Network architectures

Virtual reality

Distributed interactive simulations

Distributed computing

Computer simulations

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