Paper
9 May 1994 Algorithmic mapping of colors to textures
Author Affiliations +
Proceedings Volume 2171, Color Hard Copy and Graphic Arts III; (1994) https://doi.org/10.1117/12.175319
Event: IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, 1994, San Jose, CA, United States
Abstract
When a full-color document is printed on a black-and-white printer (such as when producing black-and-white handouts for a talk that uses colored slides) there can be a substantial loss of information. Usually the colors are mapped to shades of gray according to their luminance. This is fairly effective in the case of pictorial images where most of the useful information is in the luminance channel, but can be less successful for graphical images where hue and saturation may play a more important role. One way to preserve more of the color information is to map colors into visible textures. This paper describes an algorithmic method of performing such a mapping. The technique is an extension of halftoning and produces a binary bitmap for the image. The method accepts and processes any color value, mapping similar colors to similar textures. The texture patterns can be designed so as to preserve the luminance of their corresponding color. Decisions are made locally on a pixel basis, allowing the textured binary image to be incrementally constructed or modified.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Steven J. Harrington "Algorithmic mapping of colors to textures", Proc. SPIE 2171, Color Hard Copy and Graphic Arts III, (9 May 1994); https://doi.org/10.1117/12.175319
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KEYWORDS
Halftones

Volume rendering

Associative arrays

Printing

Binary data

Image resolution

Solids

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