Paper
21 December 2023 Research on algorithms of physics-based cloth simulation
Ziyun Qian, Yang Jiang, Ruisheng Yuan, Minzhe Tang, Shunli Wang, Shuaibing Wang, Dongliang Kou, Mingcheng Li, Weihua Shan, Zhe Yan, Run Li, Lihua Zhang
Author Affiliations +
Proceedings Volume 12970, Fourth International Conference on Signal Processing and Computer Science (SPCS 2023); 129703W (2023) https://doi.org/10.1117/12.3012301
Event: Fourth International Conference on Signal Processing and Computer Science (SPCS 2023), 2023, Guilin, China
Abstract
Physics-based cloth simulation is a classic topic in computer graphics, which aims to simulate realistic cloth effects in virtual environments. In recent years, the rapid development of virtual reality has put forward higher requirements for physics-based cloth simulation, and this technology has played an increasingly important role. This paper first introduces the fundamental knowledge of cloth simulation, then summarizes the existing mainstream methods in this field. We give a classification of these works and provide an overview of each one of them. We have also conducted a large number of experiments to compare the performance of several typical algorithms. Towards the end of the article, we identify some existing limitations in this field and provide targeted suggestions for future development.
(2023) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Ziyun Qian, Yang Jiang, Ruisheng Yuan, Minzhe Tang, Shunli Wang, Shuaibing Wang, Dongliang Kou, Mingcheng Li, Weihua Shan, Zhe Yan, Run Li, and Lihua Zhang "Research on algorithms of physics-based cloth simulation", Proc. SPIE 12970, Fourth International Conference on Signal Processing and Computer Science (SPCS 2023), 129703W (21 December 2023); https://doi.org/10.1117/12.3012301
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Computer simulations

Visualization

Deformation

Virtual reality

Particles

Deep learning

Computer graphics

Back to Top