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The AR/VR seems more and more crowded, but the number of platforms and headsets is actually shrinking. The market is consolidating and it's getting more and more difficult for newcomers to compete. We will dive in the details of what it really takes to bring an idea to an actual product. Some anecdotes and scars will be shared.
Stan Larroque
"From 0 to production, what is takes to create a competing headset and ecosystem in 2024", Proc. SPIE 12914, SPIE AR, VR, MR Invited Talks 2024, 129140N (13 March 2024); https://doi.org/10.1117/12.3024898
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Stan Larroque, "From 0 to production, what is takes to create a competing headset and ecosystem in 2024," Proc. SPIE 12914, SPIE AR, VR, MR Invited Talks 2024, 129140N (13 March 2024); https://doi.org/10.1117/12.3024898