Paper
19 October 2022 A priority experience replay method for 2V2 close air combat
Junchen Hou, Lang Chen, Xianrui He, Ruohong Gan, Jun Zhou
Author Affiliations +
Proceedings Volume 12294, 7th International Symposium on Advances in Electrical, Electronics, and Computer Engineering; 1229461 (2022) https://doi.org/10.1117/12.2639683
Event: 7th International Symposium on Advances in Electrical, Electronics and Computer Engineering (ISAEECE 2022), 2022, Xishuangbanna, China
Abstract
Close game is inevitable in air combat. It is far from enough to rely only on pilots to deal with complex decision-making information, so artificial intelligence is needed to make up for the lack of human decision-making. At present, there are some problems such as low sample utilization rate and difficult convergence. In this paper, an algorithm called Prioritized Experience Replay with Balance between Exploration and Exploitation (PER/BEE) is proposed, which can consider the exploration utility and utilization utility of samples comprehensively. Combined with soft actor critic algorithm, the algorithm is applied in 2V2 close air combat. Experiments show that the algorithm can make decisions efficiently in both dominant and inferior states, and its stability and convergence speed are higher than ordinary soft actor critic algorithms.
© (2022) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Junchen Hou, Lang Chen, Xianrui He, Ruohong Gan, and Jun Zhou "A priority experience replay method for 2V2 close air combat", Proc. SPIE 12294, 7th International Symposium on Advances in Electrical, Electronics, and Computer Engineering, 1229461 (19 October 2022); https://doi.org/10.1117/12.2639683
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Evolutionary algorithms

Detection and tracking algorithms

Computer simulations

Algorithms

Artificial intelligence

Feedback signals

Signal processing

Back to Top