Paper
12 October 2020 A MoCap system for real-time entertainment interaction
Author Affiliations +
Proceedings Volume 11574, International Symposium on Artificial Intelligence and Robotics 2020; 115740M (2020) https://doi.org/10.1117/12.2576964
Event: International Symposium on Artificial Intelligence and Robotics (ISAIR), 2020, Kitakyushu, Japan
Abstract
In our paper, a game framework based on motion capture device is designed that can meet virtual and real interaction for people and its surrounding. Firstly, we design a method to reduce the noise from the device of motion capture using Kalman filter method. From our experiments, we find our method can calculate the location of marker and improve data accuracy. In order to use in game, a collision detecting method is used based on the shape of object, which can prevent object penetration well during game entertainment. In the end, the game framework and system are implemented and designed with our capture device. The experiment results show that our method obtain a good interaction in different scenes with human and virtual objects or real objects.
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Liuqing Xu and Fengquan Zhang "A MoCap system for real-time entertainment interaction", Proc. SPIE 11574, International Symposium on Artificial Intelligence and Robotics 2020, 115740M (12 October 2020); https://doi.org/10.1117/12.2576964
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KEYWORDS
Data modeling

Motion models

Virtual reality

Data acquisition

Filtering (signal processing)

Data processing

3D modeling

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