Poster + Presentation + Paper
10 October 2020 Phase retrieval of vitreous floaters: simulation experiment
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Conference Poster
Abstract
Knowledge of the structure of vitreous floaters is crucial to evaluate the need for surgical removal of these floaters. We simulated the phase retrieval of microstructures simulating vitreous floaters by an algorithm PhaseLift and investigate the effects of various parameters on the retrieved phase. The object under test was modulated and the coded diffraction patterns were calculated. Next, PhaseLift was used to retrieve the phase. In the current study, we simulate the effect of Gaussian and Poison noise on the phase retrieval of pure phase objects. We apply an iterative algorithm PhaseLift for phase retrieval as this algorithm requires a very few modulating masks and is able to retrieve the phase of an object from very sparse data. Both types of noise are added to the intensity measurements and their effect on the retrieved phase is assessed in terms of the root-mean-square error. We conclude that Poisson noise compromises the accuracy of phase retrieval more compared to Gaussian noise given that the levels of both types of noise are equal. We also conclude that the thermal noise having nearly Gaussian distribution is of less importance compared to the shot noise having Poisson distribution and dominating at low-light levels.
Conference Presentation
© (2020) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
V. Karitans, M. Ozolinsh, S. Fomins, A. Antonuka, and N. Tetervenoka "Phase retrieval of vitreous floaters: simulation experiment", Proc. SPIE 11548, Optical Design and Testing X, 115481K (10 October 2020); https://doi.org/10.1117/12.2573785
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KEYWORDS
Vitreous

Phase retrieval

Modulation

Binary data

Computer simulations

Eye

Far-field diffraction

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