Paper
31 January 2020 Research on virtual assembly technology of automobile
Zimei Tu, Qinyuan Lv, Xiaolong Zhu, Jingke Jiang, Qin Qin, Zuoxiao Dai
Author Affiliations +
Proceedings Volume 11427, Second Target Recognition and Artificial Intelligence Summit Forum; 114270H (2020) https://doi.org/10.1117/12.2549952
Event: Second Target Recognition and Artificial Intelligence Summit Forum, 2019, Changchun, China
Abstract
The conventional training for automobile assembly and disassembly has such weak points as need of ample space, lack of teachers, heavy loss of instruments, low efficiency and unsatisfactory training results. This article puts forward a kind of automobile assembly technology based on virtual reality (shortened as VR). With the help of HTC VIVE helmet display and handle as the input and output media, the interactive connection between the user and the virtual scene is established. Lead the structured automobile model into the Unity 3D development engine, and write the script using the object-oriented programming method of C# language, to realize automobile virtual assembly processes, which includes such major functions as main scene design, component recognition, assembly demonstration, virtual assembly and simulated driving. This technology, featuring rich content, short cycle, low cost, flexible and easy use, strong user experience, low risk, lead and play, and strong expansibility, etc., has good practical significance for current automobile assembly.
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Zimei Tu, Qinyuan Lv, Xiaolong Zhu, Jingke Jiang, Qin Qin, and Zuoxiao Dai "Research on virtual assembly technology of automobile", Proc. SPIE 11427, Second Target Recognition and Artificial Intelligence Summit Forum, 114270H (31 January 2020); https://doi.org/10.1117/12.2549952
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KEYWORDS
Virtual reality

3D modeling

Assembly equipment

Manufacturing

Software development

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