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We describe the challenges and capabilities of implementing a fast, efficient georegistration system on low-power embedded systems. The input to this are 2-D images and refined camera metadata sensor measurements, the output are registered aerial images that can be used in image tracking and 3D reconstruction. We propose future application in real-time on-device processing, given initial speeds on embedded systems. Because the method used doesn’t rely on image-to-image feature correspondences as in other methods, the computation is significantly faster and improved upon further by GPU programming.
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