Presentation + Paper
5 May 2017 War-gaming application for future space systems acquisition part 1: program and technical baseline war-gaming modeling and simulation approaches
Tien M. Nguyen, Andy T. Guillen
Author Affiliations +
Abstract
This paper describes static Bayesian game models with “Pure” and “Mixed” games for the development of an optimum Program and Technical Baseline (PTB) solution for affordable acquisition of future space systems. The paper discusses System Engineering (SE) frameworks and analytical and simulation modeling approaches for developing the optimum PTB solutions from both the government and contractor perspectives.
Conference Presentation
© (2017) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Tien M. Nguyen and Andy T. Guillen "War-gaming application for future space systems acquisition part 1: program and technical baseline war-gaming modeling and simulation approaches", Proc. SPIE 10196, Sensors and Systems for Space Applications X, 101960A (5 May 2017); https://doi.org/10.1117/12.2264718
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CITATIONS
Cited by 1 scholarly publication.
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KEYWORDS
Tellurium

Surface plasmons

Data acquisition

Data modeling

Modeling and simulation

Electromagnetic coupling

Systems engineering

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